![]() ![]() Gordon started his entrepreneurial career during King George's War (1740-1748), supplying Oglethorpe's Regiment posted at Fort Frederica. Helena's Parish at Beaufort, South Carolina. ![]() His rank is given as captain in the 1751 marriage records of the register of St. ![]() Simons Island and the soldiers stationed at Fort Frederica in 1736 includes a John Gordon among those who were both settlers and soldiers. recruited to emigrate to the new colony of Georgia founded by General James Oglethorpe. They were part of the so-called "Great Embarkation" of settlers Gordon, the son of Mary MacQueen and John Gordon of Aberdeenshire, appears to have come to America in 1736, possibly among the 130 Highland Scots from Inverness aboard the vessel Symond, in the same convoy that brought John Wesley and his brother Charles to America. įort Frederica, St Simons Island, Georgia Gordon also underwrote the mercantile activities of George Galphin, at that time the wealthiest Indian trader in the Southeast, whose trading firm was predominant in the tribal towns of the Chattahoochee Valley and in Coweta. (many of them fellow Scots to whom they were connected politically) and the Indian tribes, primarily the Creeks. The regional network of Scottish traders headed by Gordon in Charles Town, and the brothers John and James Graham in Savannah, served as a liaison between government officials John Gordon did business in Charles Town and Savannah, as well as in British East Florida. Gordon also participated in the transatlantic slave trade but was not a major importer of captive Africans. He settled in Charles Town about 1760, and from 1759 to 1773 he was a major exporter of deerskins supplied by Native American hunters. 1710–1778) was a Loyalist British merchant and trader of Scottish origin who lived in South Carolina for many years. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.British Loyalist merchant in South Carolina (1710–1778) Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Points due to gold are hidden so there's some uncertainty about when the game will end.Ī big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. Top 6 Party Games from BGG's 2021 Holiday Gift Guide.The Lord of the Rings The Card Game series.
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